Wizard

"Wizard Icon.jpgds tend to keep to themselves and study without pause. They learn terrible secrets from their tomes of magic but the secrets hiding in the underground cave are too enticing to refrain from leaving the Arcane Laboratory. The more you invest in the Arcane Laboratory the more you can invest in the skills of the Wizard class."Generalized description.

Alongside the Necromancer, their key characteristic is Intelligence, granting them 50% more mana, 50% faster mana regeneration, 2x the defense of the other classes, for each point invested.

Quick Attack
Fireball - A classic spell that explodes on contact damaging nearby targets.


 * level 1 = +50% damage to animals, +5% damage
 * level 12 = +50% damage to animals, +60% damage
 * level 25 = +50% damage to animals, +125% damage

Chain Lightning - Lightning shocks the target and then hits the closest enemy.


 * level 1 = +50% damage to mutants, +5% damage, 2 targets
 * level 12 = +50% damage to mutants, +60% damage, 6 targets
 * level 25 = +50% damage to mutants, +125% damage, 10 targets

Beam of Light - A beam of light from the Wizard's staff penetrates everything in a straight line.


 * level 1 = +50% damage to undead, +5% damage
 * level 12 = +50% damage to undead, +60% damage
 * level 25 = +50% damage to undead, +125% damage

Power Attack
Flame Breath - The Wizard exhales fire, much like the dragons that were once the first magical beings.


 * level 1 = +8% damage
 * level 12 = +96% damage
 * level 25 = +200% damage

Inferno - The Wizard concentrates in order to supercharge his staff with infernal power and then releases it in a devastating nova.


 * level 1 = +5% attack area, +10% damage
 * level 12 = +60% attack area, +120% damage
 * level 25 = +125% attack area, +250% damage

Heal - The magician spends a significant amount of mana recovering a part of his own health.


 * level 1 = 5 health points
 * level 12 = 16 health points
 * level 25 = 29 health points

Special Attack
Magical Shield - The magician wraps a protective shine, absorbing part of the damage.


 * level 1 = +25% damage absorption, -2% mana consumption
 * level 12 = +125% damage absorption, -22% mana consumption
 * level 25 = +265% damage absorption, -50% mana consumption

Control - The Wizard forces his will inside the mind of an enemy making him a temporary ally.


 * level 1 = 2 difference in levels, +4% extra chance, 8 seconds
 * level 12 = 24 difference in levels, +15% extra chance, 19 seconds
 * level 25 = 50 difference in levels, +28% extra chance, 32 seconds

Poison - The Wizard poisons the blood around him and turns it into a deadly poison.


 * level 1 = +20% attack area
 * level 12 = +240% attack area
 * level 25 = +500% attack area

Main-Hand Items
Note: Numb. of Runs stands for the maximum amount of times you can start with a piece of equipment in the dungeons after you purchase it, before you must purchase it again. This is listed as (maximum number without upgrading Blacksmith on the Base Screen) / (maximum number with fully upgraded Blacksmith). The Wizard can also use weapons from the Necromancer class. The weapons of these classes are of type Wand.